As for how it compares to its upcoming semi-competitor Firefall, I have no idea. With all this in mind, here's how things stand: Hi-Rez still has some way to go before launch if it wants Ascend to match its predecessors, but I've been enjoying it on both its own terms, and as a sequel - if not to the point of paying to unlock anything in its item store. enjoyed the much despised Tribes: Vengeance back in 2004, if only for the novelty of its neat character-swapping single-player campaign. Most damningly in the eyes of the series' fans, I even. I played Tribes 2 for a bit, but not as much as the original. That said, my memories of it are more a warm fuzzy cloud of "Wooo! Jetpacks!" and "This is actually playable on my rubbish modem!" than specifics of its balance system or map design. Playing Tribes: Ascend's current maps and modes, I can safely say I don't feel the kind of geek-rage that resulted in what our in-house therapist now calls "The Syndicate Incident". Nobody's going to give a squitty little crap about that in a couple of months time." #Tribes 2 spinfusor freeOh, and feel free to slip that Starsiege disc I came bundled with into the microwave. "Come for the jetpacks," I remember hearing it whisper. It wasn't my first online shooter, but it was the first my crappy internet connection let me really get into. Like most Tribes fans, the original game has a special place in my heart - specifically, just past the third aortic valve. The ones with an army of fans fueled by nostalgia and high-explosives, ready to set fire to anything that dares even think about taking the name of their beloved game in vain.īut is Ascend a brave new start for the series, or just so much free-to-play kindling? I pulled my jetpack out of storage and ventured into the Not-Quite-Closed Beta to find out. Tribes: Ascend is a game about leaping off a cliff, hitting your jetpack at exactly the right moment to build momentum, then skiing across the whole map while hurling explosive discs at equally zippy pursuers.
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